All the people who know the alphabet.
No limit of participants.
Cardstock, markers, thick tape, sheet of paper, pen or pencil.
- Word learning.
- Generate mental agility in the participants.
- Stimulation of gross motor skills.
- Learn to interact assertively.
- Enhance frustration tolerance in the participants.
Various molds with geometric figures will be made on cardboard, the size is left to the taste of the person who is going to make it, once made with a marker, a letter of the alphabet will be placed in the center of the figure (a, b, c , ch, d, e, f, g, h, i, j, k, l, ll, m, n, ñ, o, p, q, r, s, t, u, v, w, x, y , z), it is important to have a wide space, the goal is to place these figures on the floor at a safe distance from each other so that the participants can jump without difficulty this dynamic can be developed individually or in groups , if it is done individually, the participants will be asked to line up, the participant must start with the letter A) and when they are on the letter they must say a word that begins with this letter to be able to continue, they must not stay in each station more than 6 seconds, if the participant takes more than this time, he must leave the game and the next participant will advance, so on until he eden the finalists of the game. The person who has turned the alphabet the most will win.
If the group dynamics is done, two groups are formed in such a way that one person competes with the other, the one who finishes the entire alphabet will get a point, they should not repeat words and at the end a sum of all the points is made to see which group got the highest score.